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Old Apr 23, 2006, 06:19 AM // 06:19   #1
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Default this suited for GvG or HA?

this build is an extension of one i posted in the TA section. http://gwshack.us/14da9
basically an adrenline spike as you can see by the warriors. the 2 evisc warriors mimic the cleave warrior and the other 2 mimic an eviscerate warrior. then they all throw up FGJ and the necro makes sure DF stays up, and people die. at least thats the idea.
first off, i want analysis/suggestions and any reasons it will suck. then, if either, i want to know if this suits GvG or HA.

EDIT: the TA thread can be found here http://www.guildwarsguru.com/forum/s....php?t=3015822
and also, the only times i have ever stepped into tombs is back when it was still tombs, in an air spike group =P

EDIT 2: remade thread in HA subsection, please go here http://www.guildwarsguru.com/forum/s....php?t=3017385
and this thread can be removed by a mod if they would like to unclutter the forum

Last edited by ikickedbutt; Apr 23, 2006 at 08:26 PM // 20:26..
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Old Apr 23, 2006, 06:39 AM // 06:39   #2
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I think that's a pretty hot build there. But, as usual, I'm gonna find things I think are wrong with it.

First thing that hit me is blackout on a warrior. Assuming you don't max your mesmer half out, this means your blackout will likely do more harm than good, especially on an axe warrior.
Which brings me to my next point, why arcane mimicry? That will be an empty slot on your bar for 2/3rds of the time. Taking out mimicry would open up a lot more options, such as different weapon types on your warriors.
Swap out bonettis for heal sig or endure pain. I think youll find that bonettis is not very useful in 8v8.
Rush is good in GvG, bad in HA.
Epidemic is too conditional, IMO. Better off with a degen skill, i think.

The monk backline is pretty solid for HA play, actually. I think you'll need to fit an infuse in there somewhere, and you might be hurting without a spellbreaker.

Er..so HA would be my vote for that build.

Otherwise, the 4 axe-warrior build has been done before. \_O\_
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Old Apr 23, 2006, 08:02 AM // 08:02   #3
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You forgot divine boon on your boon prot...

anyway, not using OoP sounds like a shame in a warrior heavy build...

back on topic: i would use this in HA...
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Old Apr 23, 2006, 08:12 AM // 08:12   #4
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Arcane Mimicry isn't very good. It can only buy you the skill for 20s every minute. That and you have too many axe warriors. You would be better off mixing axe and sword or axe and hammer.
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Old Apr 23, 2006, 06:53 PM // 18:53   #5
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ok i revised the build a little bit. http://gwshack.us/2f3af
arcane mimicry stays, it is one of the biggest points of the build.
the rage warrior was switched out for an e/mo air/smite to help out the warriors.
the monk now has divine boon :P stupid mistake
the necro has OoP now, and drain enchantment instead of strip.
all 3 warriors have sprint and heal sig.
this was kinda fast editing, any more suggestions may not be seen 'till tomorrow. (edit: have been on vacation, getting ready to go home)

if anyone could try this or the TA version, i would be grateful. not everone has a group of 7 friends with alot unlocked

i guess the arcane mimicry deserves a bit of an explaination... i know it it only for 20 seconds but thats the same duration as FGJ. i say the devastating combo of cleave, eviscerate, executioner's strike, attack, cleave ect ect... is worth not having it constantly.
chances are i am wrong but i would rather find out myself in a battle.

now that i know it is suited to HA i think i'm going to post it in the subforum.

Last edited by ikickedbutt; Apr 23, 2006 at 07:03 PM // 19:03..
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Old Apr 23, 2006, 07:59 PM // 19:59   #6
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http://gw.gamewikis.org/wiki/Blinding_Flash

work the breakpoints. your ele doesn't need a superior rune
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Old Apr 23, 2006, 08:34 PM // 20:34   #7
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changed ele attriutes to
air=10+1+1
smi=12
ene=8+3

this makes a 10 second windborne speed and a 9 second blinding flash

thanks for pointing it out
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Old Apr 24, 2006, 12:53 AM // 00:53   #8
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This would work more as a GvG build than HA (provided you have some flagrunning capability).

Because of IWAY, there is way too much Warrior Hate in the Tombs for such a warrior-heavy team to be able to win much. Wards, SS, Fainteheartedness, Shadow of Fear, Aeigis chains, Life Bonders .. theres tons of it in the tombs. (And don't think you will be able to keep your warriors hex free with just your monks- good hex teams bring 2-3 devoted hexers to overwhelm your hex removal). In fact - Wards by themsleves would be enough to beat this team - as you have nothing to force them out of the Wards...

Not only that - but teams get lots of practice fighting 4 warrior teams -they are very practiced at it (and that actually matters)

Last edited by Frank Dudenstein; Apr 24, 2006 at 12:55 AM // 00:55..
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